It’s a good rule of thumb to select this skill on every ship unless it’s greyed out in the game interface, though its selection constricts the choice of skills by 4 points. Inertia Fuse for HE Shells (4) improves the armor penetration capacity of HE shells fired from both main and secondary battery guns. By reducing the detectability range combined with the Concealment System Modification 1 module this skill permits conserving Hit Points by staying concealed for longer and disappearing on open water 20 seconds after firing the main battery guns, as well as approaching enemy ships closer to maximize your damage. They both increase damage dealt to enemy ships, but Basic Firing Training increases the direct damage dealt by main caliber guns and AA mounts, thus increasing your AA defense in passing, whereas Demolition Expert increases a chance of inflicting delayed damage (aka Damage over Time = DoT) by fires.Ĭoncealment Expert (4) reduces detectability by 10%. Nevertheless, you may select another great skill instead of Basic Firing Training, the fiery Demolition Expert (3) that increases the chance of fire. This is a great choice for Light Small Cruisers. Otherwise, select Adrenaline Rush (2) to maximize your damage at your own risk.īasic Firing Training (3) improves the effectiveness of main battery guns with a caliber up to and including 139 mm, secondary battery guns, and AA mounts. Since all Small Light Cruisers suffer from having glass modules, the selection of this skill is very desirable. Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. Use this information wisely and you'll have a noticeable advantage over your opponents. Priority Target (1) displays the number of opponents that are currently aiming at your ship. All Small Light Cruisers feature glass modules and high fire with short firing range because of small caliber. Speaking of high-tier Small Light Cruisers these are tier X Smolensk ( Soviet) and Colbert (French), as well as tier VII Atlanta and Flint (both US Navy). Small Light Cruisers are Cruisers with main battery caliber up to and including 139 mm. Second-order skills have no significant impact on play.Ĭommander Skills for Small Light Cruisers As for second-order skills, I believe you can make your own decision, though I'll try giving a list of recommended second-order skills for your consideration. To achieve better results select the specified first-order skills in that particular order. In this guide on World of Warships, I mostly cover the first-order skills for Cruisers. You can always make a rough calculation by using the Commander Skill Builder available on the World of Warships official web-site.For most cases 1 or 2 level 4 skills are enough. Links to the Guides on Commander Skills for Battleships and Destroyers see at the foot of this page.įirst things first, here are a few suggestions: In this part of the Guide on World of Warships ( play now!), I’ll cover the selection of Commander Skills for all types of Cruisers, including Small Light Cruisers, Light Cruisers, Heavy Cruisers and Large Heavy Cruisers, both linear, premium and promo, for both ordinary and Unique Commanders in World of Warship.
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