![]() But no, "I need to find another way back home". ![]() While admittedly not waist-high - more like twice the height of the main character - it's just a chainlink fence it'd be very easily climbable by a scared child who really wants to get the heck out of there and go back home. Insurmountable Waist-High Fence: At the beginning, right after the cable car ride.Nevertheless, it still requires batteries to operate. Sally's flashlight is very useful, as besides simply providing illumination, it is also crucial for dealing with the weaker shadow creatures, and is also powerful enough to outright charge key machinery when it is shone at solar panels. You can see the dangeorus puddles by the surging blue electricity. High-Voltage Death: The classic loose-wire-in-a-puddle trap.Healing Potion: In Gylt, inhalers act as their equivalent.As they leave, Sally apologise to Emily and after all she had been through, and now that she had been saved from the monsters, Emily forgives and thanks her. When this happens, provided Sally has collected multiple ticket fragments, Sally gains a new ticket which allows both her and Emily to leave the dark town together. Earn Your Happy Ending: This is possible if you gain all the collectables throughout the game itself.As a result, she completely vanishes along with the dark world and now she turns out to be missing in the real world. ![]() The second ending involves Sally letting Emily leave the dark world whilst she stays behind because she couldn't go back home or forgive herself for not being there for her cousin. One ending has Sally leave her cousin behind in the dark town as she continues to put up posters of her as if nothing had even happened.
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